I think the title says it all - I mostly play games on my system and I would like to know what this function really is and what performance impact it has when enabled (besides frame cap).
I noticed that when it is disabled scene on the screen sometimes gets 'desynchronized' (i.e. upper half of the scene is like somewhat 'nudged' compared to the lower half), especially when the player moves fast or camera makes rapid movements (reckon that is why it is also called 'vertical synchronization').
So the question is - should it be enabled or disabled ?
I noticed that when it is disabled scene on the screen sometimes gets 'desynchronized' (i.e. upper half of the scene is like somewhat 'nudged' compared to the lower half), especially when the player moves fast or camera makes rapid movements (reckon that is why it is also called 'vertical synchronization').
So the question is - should it be enabled or disabled ?
My Computer
System One
-
- Manufacturer/Model
- My Own Build
- CPU
- Intel Core 2 Duo E8200 @ 3.73 GHz
- Motherboard
- ASUS P5E
- Memory
- Kingston DDR2 HyperX PC2-8500 4x1GB CL5 @ 1117MHz
- Graphics card(s)
- Gainward GeForce 8800GT 512MB GS (700 / 1700 / 1020 MHz)
- Sound Card
- SoundBlaster X-Fi Platinum Fatal1ty Edition
- Monitor(s) Displays
- LG Flatron W2252TQ 22"
- Screen Resolution
- 1680x1050
- Hard Drives
- Seagate Barracuda 11 500GB & 750GB, Total Capacity: 1.2TB
- PSU
- Corsair HX520W PSU
- Case
- AeroCool S9 Pro with 40cm Side Fan
- Cooling
- Scythe Mugen (Infinity) CPU Cooler, 4x Noctua NF-P12-1300
- Mouse
- Logitech MX1000
- Keyboard
- Logitech Media Keyboard 600
- Internet Speed
- ADSL Broadband - 1 Mbit Down / 256 Kbit Up
- Other Info
- Genius SW-HF5.1 5000 Speakers, Roland RH-50 Headphones